using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ClutchmotherZavasReturnToHandSpell")]
	public class ClutchmotherZavasReturnToHandSpell : Spell
	{
		public float m_DelayBeforeFakeZavasAppears => method_2<float>("m_DelayBeforeFakeZavasAppears");

		public float m_NewZavasHoldTime => method_2<float>("m_NewZavasHoldTime");

		public Entity m_originalZavasEntity => method_3<Entity>("m_originalZavasEntity");

		public Actor m_fakeZavasActor => method_3<Actor>("m_fakeZavasActor");

		public Entity m_newZavas => method_3<Entity>("m_newZavas");

		public int m_newZavasMoveToHandTaskIndex => method_2<int>("m_newZavasMoveToHandTaskIndex");

		public ClutchmotherZavasReturnToHandSpell(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ClutchmotherZavasReturnToHandSpell(IntPtr address)
			: this(address, "ClutchmotherZavasReturnToHandSpell")
		{
		}

		public new bool AddPowerTargets()
		{
			return method_11<bool>("AddPowerTargets", Array.Empty<object>());
		}

		public bool FindNewZavasMoveToHandTask()
		{
			return method_11<bool>("FindNewZavasMoveToHandTask", Array.Empty<object>());
		}

		public new void OnAction(SpellStateType prevStateType)
		{
			method_8("OnAction", prevStateType);
		}
	}
}
